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For those that follow AMD and their graphic cards, you know they have been talking about a new low-level Application Programming Interface (API) for game developers called Mantle. If you aren't familiar, here is a Forbes article written by Jason Evangelho (who I mention again later) discussing AMD's Mantle ( http://www.forbes.com/sites/jasonevangelho/2013/10/08/why-amds-mantle-matters/ ) There is an interesting Windows App Builder Blog that was posted today that was spotted by the same Jason Evangelho. Jason poked AMD about the blog content asking @AMDRadeon the following question via Twitter: "Stupid question: How does @AMDRadeon #Mantle make cross-platform development easier if Mantle isn't on Xbox One? http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx# …!" Source: https://twitter.com/killyourfm/status/389882660161474563 The key quote in the Microsoft blog he is referring to is: "The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One." Source: http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx# The blog continues to talk about Microsoft's ongoing development and advancements with DirectX and Direct3D targeted at both the Xbox One and Windows 8.1. AMDRadeon actually responded to Jason's tweet with this lovely extended text tidbit: "Mantle is NOT in consoles. What Mantle creates for the PC is a development environment that's *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist. ^RH" Source: https://twitter.com/AMDRadeon/status/389889549016391680 I'll let your own brains decide what to think of the information I just provided and how this will all play out for the PC.